It's basically money laying on the table for Microsoft and whoever wants to help putting the classics games out there. GOG and Steam are proper storefronts with lots of exposure and prominence, and they also provide revenue by selling their games to their already existing customer base. the game is just hidden away from the public and needs to be actively sought out.
#Mechcommander 2 omnitech campaigns download
I know that it is possible to download Mechcommander Gold legally and free, but this is just some obscure website that also lacks a proper installer and manual, and so forth - i.e. Originally there were twenty-nine ‘Mechs, however I have the game installed on my PC, which is a highly modified copy that has nearly three times that number, which brings me to my next point.It would be really great if Microsoft did to the Mechwarrior and Mechcommander games what they have done with Age of Empires and Fable. Whichever faction you are working for offers only certain ‘Mechs to sell you based on how advanced in the campaign you are, but also dependent on common ‘Mechs to that faction. Unlike most of the other titles who throw (mainly Clan) ‘Mechs around without regard to factional preference and manufacturing, MC2 is set up quite different. The original number of vehicles and ‘Mechs is rather large when compared to earlier MechWarrior games, with the ‘Mechs being graphically much smaller and less sophisticated. Support units include attack and scout helicopters, an array of scout vehicles, the ubiquitous ammunition and repair trucks, airstrikes, and a field refit VTOL, which looks like a specially refitted Karnov.
#Mechcommander 2 omnitech campaigns free
This can really help during difficult missions, or allow you to capture free booty to keep or sell. And you can even field repair downed friendly and enemy ‘Mechs now. Other new features include the ability to control sixteen units meaning you can control an entire company of ‘Mechs with four slots left over for support or scout vehicles. The graphics are alright, but nowhere near as detailed and slick as the original. The new features include a fully controllable camera with zoom, since all of the graphics are fully 3D. The gameplay adds a few new features but keeps the major controls and key shortcuts from the original MechCommander, so if you’re an old hand with it like I am, game control of the sequel is nice and intuitive. But as usual, the Inner Sphere and house lords are too big to truly affect, even during a civil war. The story is rich and in planetary terms is about as epic as the events on Kentares IV in the MechWarrior IV games, and your actions will directly direct the outcome of who controls the planet. You even spend some time working for the rebels eventually, which heavily reminded me of the Gray Death Legion’s first contract with Verthandi in the novel Mercenary’s Star. There is also a group of rebels that are tired of the constant political intrigue and fighting and want an independent planet to control themselves. The ethics of the situation begin to come into question, and eventually your executive officer finds a new source of employment: a contingent of House Liao that shares Carver IV in a very shaky balance with both Steiner as well as a House Davion presence. Things aren’t all the way they seem however. He’s a hard-nosed, result-driven taskmaster they will keep you plenty busy for the first campaign. Your “boss” that is, the Steiner commander that you report to, is one General David Renard. They managed to throw in some Clanners, but nothing from Luthien or the Word of Blake “pressure cooker”. There was no Kuritan or Marik presence, though I’ve never really seen any products that featured Marik in anything outside the occasional novel or sourcebook anyway. Unlike previous titles, I was impressed that the writers had managed to produce a story that featured a greater cross-section of the major house factions of the Inner Sphere. The story opens with the player as the commander of a mercenary unit signed on with House Steiner on Carver V, a heavily contested planet in the Chaos March. Control a larger force than ever before in a videogame.